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Back in Style

Posted by on Sep 29, 2014 in News, Website | No Comments
Back in Style

Hello and Welcome! After some ups and downs, a cancelled project and small hiatus from development, the monkeys behind XWired Games have returned. Huzzah! This time around the intent is to be more public about things, and to not keep stuff super-secret until it’s done – there was a whole ~6 months of awesome stuff […]


2D Object Intersection

Posted by on Jun 12, 2012 in Development, Programming | No Comments
2D Object Intersection

Hi there! I’m Rob, and welcome to my section of the XG hive mind! I wanted somewhere to store and talk about solved / partially solved issues that crop up during development. Hopefully it’ll be semi-blog style, and not just the outpouring of this poor crazed programmers ravaged mind! Lets get into it! The Problem […]


Double Trouble!

Posted by on May 16, 2012 in Games | No Comments
Double Trouble!

It’s a great day for us here at XWired Games headquarters (Known as XGHQ to the all cool kids…) as we proudly announce the arrival of Aftermath and City Living on the PC! Yup that’s right, whether you like fast paced racing carnage, the buzz of urban city lifestyle or a combination of the two (a romantic dinner with […]


Aftermath: Achievements Guide

Posted by on May 15, 2012 in Games | 2 Comments
Aftermath: Achievements Guide

Since we get a lot of support requests by people stuck on various achievements, here’s a quick guide for some of the harder / more cryptic ones!


Aftermathmatics

Posted by on May 15, 2012 in Games | No Comments
Aftermathmatics

The bad news is – I should have posted this item at the end of last week, but for a million and one reasons I’ve only just got around to it. The good news is – you get to read it today! Isn’t that kind? So what’s all the hubbub (bub) about? Well our own […]


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