Well here we are again – another month, another Unity Community Art Contest – and another blog covering the ‘When, How, Who, What and Why’ of my entry. I’m sure there’s supposed to be another ‘W’ word in that list, but I can’t think where I’ve placed it… Ok, that was bad. Sorry!
Ho ho ho! First of all, merry christmas, happy new year and ‘insert other seasonally appropriate greetings’ – I hope that anyone reading this is having a good start to 2015, and enjoyed the holiday period. December is traditionally quite a full month and around here is no exception – with all the celebrations, gift […]
Hello and Welcome! After some ups and downs, a cancelled project and small hiatus from development, the monkeys behind XWired Games have returned. Huzzah! This time around the intent is to be more public about things, and to not keep stuff super-secret until it’s done – there was a whole ~6 months of awesome stuff […]
Hi there! I’m Rob, and welcome to my section of the XG hive mind! I wanted somewhere to store and talk about solved / partially solved issues that crop up during development. Hopefully it’ll be semi-blog style, and not just the outpouring of this poor crazed programmers ravaged mind! Lets get into it! The Problem […]