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Playing with Fire

Posted by on Mar 2, 2015 in Art & Design | No Comments
Playing with Fire

Well here we are again – another month, another Unity Community Art Contest – and another blog covering the ‘When, How, Who, What and Why’ of my entry. I’m sure there’s supposed to be another ‘W’ word in that list, but I can’t think where I’ve placed it… Ok, that was bad. Sorry!


With Your Nose So Bright

Posted by on Jan 5, 2015 in Art & Design | No Comments
With Your Nose So Bright

Ho ho ho! First of all, merry christmas, happy new year and ‘insert other seasonally appropriate greetings’ – I hope that anyone reading this is having a good start to 2015, and enjoyed the holiday period. December is traditionally quite a full month and around here is no exception – with all the celebrations, gift […]


Turtle Power!

Posted by on Nov 1, 2014 in Art & Design | 5 Comments
Turtle Power!

For those that don’t know – and that was me up until a few weeks ago – there is a monthly Community Art Contest held over on the Unity forums. The basic premise is that a theme is set, people have a month to produce something art related that fits with the theme, and you […]


Back in Style

Posted by on Sep 29, 2014 in News, Website | No Comments
Back in Style

Hello and Welcome! After some ups and downs, a cancelled project and small hiatus from development, the monkeys behind XWired Games have returned. Huzzah! This time around the intent is to be more public about things, and to not keep stuff super-secret until it’s done – there was a whole ~6 months of awesome stuff […]


2D Object Intersection

Posted by on Jun 12, 2012 in Development, Programming | No Comments
2D Object Intersection

Hi there! I’m Rob, and welcome to my section of the XG hive mind! I wanted somewhere to store and talk about solved / partially solved issues that crop up during development. Hopefully it’ll be semi-blog style, and not just the outpouring of this poor crazed programmers ravaged mind! Lets get into it! The Problem […]


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