• IndieCity Slide Image

  • Aftermath Slide Image

  • City Living Slide Image

The Cake Isn't A Lie

Turtle Power!

Posted by on Nov 1, 2014 in Art & Design | No Comments
Turtle Power!

For those that don’t know – and that was me up until a few weeks ago – there is a monthly Community Art Contest held over on the Unity forums. The basic premise is that a theme is set, people have a month to produce something art related that fits with the theme, and you […]


Back in Style

Posted by on Sep 29, 2014 in News, Website | No Comments
Back in Style

Hello and Welcome! After some ups and downs, a cancelled project and small hiatus from development, the monkeys behind XWired Games have returned. Huzzah! This time around the intent is to be more public about things, and to not keep stuff super-secret until it’s done – there was a whole ~6 months of awesome stuff […]


2D Object Intersection

Posted by on Jun 12, 2012 in Development, Programming | No Comments
2D Object Intersection

Hi there! I’m Rob, and welcome to my section of the XG hive mind! I wanted somewhere to store and talk about solved / partially solved issues that crop up during development. Hopefully it’ll be semi-blog style, and not just the outpouring of this poor crazed programmers ravaged mind! Lets get into it! The Problem […]


Double Trouble!

Posted by on May 16, 2012 in Games | No Comments
Double Trouble!

It’s a great day for us here at XWired Games headquarters (Known as XGHQ to the all cool kids…) as we proudly announce the arrival of Aftermath and City Living on the PC! Yup that’s right, whether you like fast paced racing carnage, the buzz of urban city lifestyle or a combination of the two (a romantic dinner with […]


Aftermath: Achievements Guide

Posted by on May 15, 2012 in Games | 2 Comments
Aftermath: Achievements Guide

Since we get a lot of support requests by people stuck on various achievements, here’s a quick guide for some of the harder / more cryptic ones!


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